, if all the input turrets were IT, the result will. I like the idea, it means you have an incentive to explore to find more factories, and remember where the good ones are!. Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. g. x after the. Default blueprint proposed by the Turret Factory will still match the tech level of the factory. 4s. loading up more turrets + processing blocks + +turret upgrades vs tons of hangar space + transporter upgrade + pilots + fighters. Factories make tons of money. Especially now with the new update that causes hyperspace cores to take longer to recharge when you're in combat. This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. Turret factories received a massive DPS/Slot downgrade. 15. However, you are correct, because just a little while ago, I did find a turret factory for bolter. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Compatible with vanilla and DLC turrets and fighters as of v2. . Brewery. Do turrets with the "independent targeting" trait deal less damage only when set to auto-fire, or is their damage value as true as regular turrets? Turretts with the independent option do the same damage regardless of whether you're using it or not. ago. For this moment I've spend like 500 mil on rerolling turrets to check better results. The highest value i noticed was i think 43. Adding any turret, mining, sprayer, pulsar, etc. That means each time you attack it fires a volly of 4 bullets. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Research station will always output a random result, even if the turrets have the same prefix. Avorion > General Discussions > Topic Details. It looks like a little turret with a wrench on top of it. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. After getting sick of that, I ended up finding another turret factory that offers a big damage boost for rocket turrets and I made a bunch with seeker missiles. 000 compared to the generel manufacturing cost of 5. Same. Get to a Research Station as close to the Center as possible and turn 3 of those useless 0 dps rails into random high dps rails. #1. First, here is the turret with reduced servos until it no longer overheats. You like it. For stats / types of turrets you build them from the turret factory still. ago. single slot, two slot, 1 gunner, 2 gunner, etc. Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. Unarmed turrets are used to harvest resources, and can sometimes. notice: Playing with Steam off-line mode may lead to negative. Well, it's drawn from the station ID and your coordinates. Acquiring a maxed out Exceptional Raw Mining Turret from a Turret Factory, or even just 2-4 to speed up the process, and having a matching mining system upgrade which can show you the "hidden" asteroids too, can easily net you sometimes even upwards of hundreds of thousands of raw ore from just 1 ore type from just mining out 1. IIRC certain weapons can't drop under a certain level. While its damage output is not that formiddable it can rival Cannons and Rails in range. It lets you see DPS/slot, which is the most important variable for turrets IMO. 1) Drag the turret you want to upgrade to the big box. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Otherwise, it's better to get more mines, factories, and consumers. lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). how to use the turret factory in Avorion. Once I got the materials, I couldn't find it again. Mines and raw material stations produce a sheer profit. It makes 1c per sale. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. Avorion: 0. Introduction… You will find many turret factories around the universe of Avorion in various sectors, which when you have the right amount and types of materials will make you various types and quality of turrets for your ship. Edit: Added 2 last points. I noticed the seed didn't change, and I wondered why that was. However, if you quit the game and load the saved data, the goods will crash. Unfortunately, yes. Mines and raw material stations produce a sheer profit. You can make miner fighters, salvaging fighters, or even ones that repair. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. 0. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. All Activity; Home ; General ; Bugs [2. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. Avorion > Help & Troubleshooting > Topic Details. It can be approximated using this linear function: TECH LEVEL = -0,104 * Radial Distance + 51,84 The tech level needs to be rounded accordingly to match the in-game tech level. 0. Subscribe. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Their is a mod for duplication of turrents based of raw materials instead of parts. Interact with the same turret factory again search for anything no result You need to warp out of the sector and come back to fix this. Then you simply can choose the best turrets you've found so far for the types and stats you prefer, bring them to the Turret Factory, transform those turrets into blueprints, and then use those blueprints in the same Turret Factory to craft as. Exceptional tier turrets made at a factory tend to be better than anything you get from drops a vast majority of the time. e. 0 unless otherwise noted. I pick a friendly system with a shipyard and an equipment factory. While the 2 AI´s are pretty similar when fighting them (exept the betther stats of the Brother) one change is, that every time a piece falls off. By z64555. I do not know if this applies to other weaponry. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. Posted September 29, 2018. 2. I original thought this thread would be about turret types like Railguns vs Cannons and such on which type you prefer. Go to avorion r/avorion •. I appreciate the response. (I should also mention that what ever turret you put in, is what turret will be made to go with the fighter. I had that happen once. Avorion – Turret Crafting Guide and Tips. Save data with broken trading. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). The best electric is 1k DPS/Slot and the best plasma is 1. this is a really quick, up to date guide on how turret factories work and. Fighter Factories are Factories that can be used to create your own Fighters. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. Forgot what it’s called or even who made it, but there is a mod that will change the rnd number for a turret factory. Subscribe to downloadTurret Factory Improved. r/Cosmoteer. Description. Greets, while playing i encountered the following: I manufactured some Turret Factory Stations (12) and deployed them in the system. You first have to get all the parts to make all the turrets you need. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. Many users have previously asked for a feature where the player is "charged" for the custom turret. Turret factories are found all over the galaxy. The manufacturing cost of the turret that fighter is based on is 3. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. Author: Alopix. Turret Factory Tweak: Add Exotic & Legendary Blueprints. 0. Hey Space Pilots! 🚀. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. In my opinion, this is because they arent balanced at all. Also I have built a turret factory at 0,1 which is level 50 and I cannot turn my level 51 turret into a blueprint as the factory is not high enough level. You can repeatedly move a station to check various options, then go back to the cell with the options you liked best. Say you have just coal. 931 Iron: 1. It absolutely shreds. I recommend you find a turret factory and make your own turrets. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). So if you pack your turret factory up and move it next door, you get a different set of blueprints. Tech levels go in the game from 1 at farthest reaches to 52 in center, but unmodded turret factories go only up to. Conductor Factory. Yeah, the thing I hate most about this game is how hard it is to standardize a ship's weaponry. Some quests, and using the turret factory require you to carry items, but you can always bolt a temporary cargo hold "backpack" onto the outside of your ship for that. Allows you to decrypt ancient turrets into regular duplicatable turrets. ClayMonkey71 • 3 yr. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. Your own turret factory might seem like a good idea, but it's one of the stations that relies the most on other stations. Get the factory. after spending a couple hours looking at the "turretfactory. The cost of the fighter is somewhat-related to the turret cost, but depends on how many points you allocate to fighter upgrades, plus some tweaks based on factors that aren't readily visible. There are a few more turret component factories that can be added though it may end up being more of a. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. 2. - update to Avorion 2. Also worth mentioning, all the turrets I have seen so far with this problem came from drops and were not crafted in a turret factory. which means it'll almost certainly not be as good as the best possible turret factory you can find for the turret type you want. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. There isn't but I just loaded up a saved game to check for you. All other stats increased/decreased correctly when adding/removing. The turret is a triple turret, so the number of barrels is 3. I've tried a few other things and it doesn't seem to make a difference. , double, triple, quad), D is the damage, and R is the fire rate, the DPS should be: Nb*D*R = 3*2640. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. We can make fighter from blueprint in save data like the turret factory at the factory. Better torps as you go closer to center, but being able to make custom torps/blueprints like the turret factory would be sick. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. These goods would be generally more expensive (maybe 150% to 200% of the normal price) than at other locations, but you'd. The problem is that the turret factory in. The biggest issue was getting all the components, but the scrapyard will allow me to get some from the turrets I hoard from scavenging, that's gonna make the turret factory even more viable. 0 so that could be why youre having issues. this is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So yeah, you can craft specific turrets in bulk pretty much immediately, as long as you figure out the way to obtain components necessary. Any advice is appreciated. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. Of course!Turret Factory and Supplier TradeGoods Crash The generated factories and suppliers are initially normal. Fighter specific. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. Towing ships at Reconstruction Site is now free . Share More sharing options. Allows turret factories of Tech Level 50 and up to blueprint and use blueprints of turrets dropped by bosses and those from player-owned factories in the immediate vicinity of the center. Calculate base production times for each factory. This mod allows the game to ' remember ' a cost of all ingredients of a player-made turret and assembly price, so selling price will be based on that instead of vanilla price. notice: Playing with Steam off-line mode may lead to negative mine production. Avorion is mostly about the roleplay and the rules players make for themselves. Discord: Ships: made 200 tech 33 exceptional laser turrets this morning, warped back home and researched in to reds. Optionally, you may be able to alter the basic stats of the turret to a degree depending on the initial stats of the reverse-engineered turret. There are such factories, but most often they are generated in the territory where higher-level material is distributed. Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. Usage. . Used mostly in Rinart73's mods. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. Every Turret produced at a turret factory also has different traits. -Needs to cost a comparible amount as gathering parts to assemble turrets, and substantially more to reverse engineer an Exotic or Legendary item. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. 4 Range 8. Docking Ships together. So, XXL stations can produce something like 4-5 products at the same time. Mightyrick1. 15. When a player is physically in a sector, a factory will produce goods based on its size (S, M, L, XL, XXL) and at a rate based on. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The types of stations can be determined by the scripts that the stations use for their routines. Synaps4 • 2 yr. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Minimum and maximum materials shown. " Well this is a problem---that factory has zero controls about whether or not you can sell. -The turret must be brought to a Turret Factory of similar Tech Level (+/- 1) -Price scales with material and rarity. Apr 10, 2020 @ 6:31am. These weapons receive massive amounts of bonus damage (20x base dps) to stone to aid in the mining process. The items are fixed for each cell of the map. Try exploring around the barrier some more and see if you can. Avorion. turret factory, etc. I wanted to make a blueprint of it, visited 5 factories ( 4. lua" ive narrowed it down to only unarmed turrets, and that the. Turret Factory. . everyone had 0 in stock, no factory found so far. 0+ I'd rather just make more turrets and save the minerals for ship / station production. :). Avorion - Red, (Can only be found in the core) An iron asteroid. But like mrweekes said, some turrets can't be copied. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. I noticed the seed didn't change, and I wondered why that was. Also included are. you can 1. updated for 2. Proud Cipher Aug 15, 2022 @ 6:59am. 1. Sure. #2. It looks like a little turret with a wrench on top of it. 17. The production process consists of repeating cycles. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way to build a laser cruiser without going trough the turret factory chore, even if it means the individual. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. Salvaging turrets are amazing as offensive weapons once the shields are down. Also adds the ability to bulk craft, and craft the max resource turret with a single click. 298 Hülle: 28630 HPGo to avorion r/avorion •. I have tried new games about 5 times. It will only affect turrets that were created after this mod was installed. . The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. Posted on August 11, 2022. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. tehmuck • 2 yr. 1 Fire Rate 5. The actual pew-pew component of the turret remains unchanged. 50 is max. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. This mod adds a button to the Turret Factory that randomizes* the seed of that factory. If you do this - check out different factories shop around as they all have different stats. What's weird is that I remember seeing the bolter turret available at more than one of the turret factories that I've discovered. I see Military Outposts are buying them so they should be present. Subscribe. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. No, not really. As far as mining avorion, you should be able to find an ogonite turret at a turret factory within the barrier. Guide to Turret Crafting. Therefore I used ressources of the mod Turret Factory Seed Entry by Alopix and versi. The following guide can be used as a template to build your own single player favored. Pirates come in, get shot by my patrols and i get. May 7, 2017 @ 9:32pm. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. How does the game seed the generated turrets and what chan. As an idea for the bug posted by devious, i would like to see built time added to turrets being built at turret factory's, as it would counter the entire problem of quickly crafting dozens and dozens of turrets and selling them for a lot of money. They do close to same-tier weapons. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. The material and tech level only depends on the distance to the core. They appear in the turret factory blueprints, I can select them and configure amount of ingredients, but when I press "Build" button, nothing happens, no error, no turret, no cost. Last edited by FuryoftheStars; Mar 27, 2020 @ 8:44am #5. Posted on August 11, 2022. Created by Two-Hands. Its from an Oganite factory (tech level 45) So far I have only seen Cannons and Railguns at 5 slots from turret factories. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. Factories make tons of money. This station produces warheads. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. ; Incompatible with any mod that allows to change turrets after they were built (Weapon. . Posted April 10, 2018. 10 Online. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. This mod allows you to modify the seed of turret factories. Tried to find rockets, no luck. 98 million Blueprint -> Avorion fighter R-mining cost 11k AvorionAvorion: Console Commands; Avorion Turret Crafting Guide. . Extended Turret Factory - should be compatible if Turret Selling Fix will be installed after it. Player factories are created with two production. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. 1, mod is client-side. You first have to get all the parts to make all the turrets you need. Today I was playing around with a turret factory. This guide will give some basic input about the two best ways to obtain very powerful turrets. Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. Warheads are used in the manufacture of explosive projectiles. right now turret factories require materials and credits to build. Build a turret factory that is light enough to move probably just living off of salvage my fleet has made. 16 Continuous Shots 72 Time Until Overheated 13. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. When lined up right you can punch a hole straight through an asteroid, all except the biggest. Discord. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. To that effect I built a turret factory there and various facilities to supply that turret factory. r/avorion • 2 mo. - open its interaction menu. . i think there is kind of a soft cap for that, but there needs to be a point where you can't craft 500k dps xanion weapons or millions of dps avorion cannons. i mostly need goods to build my own turrets. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. I'm doing that and it's not working. When you "rebuild" the same station in a former sektor, it will get the same turrets. It is found in an undiscovered sector like a turret factory. It deletes all traders in the sector when typing /flushtraders, but they come back shortly, at least to the mines/solar plant as usual. Note I re-rolled my tech 37 turret factory over 40 times. Before the Economy update went live, I could set up all the settings for a turret in a turret factory, and press the build turret button, creating duplicates as long. At the creation of a turrets factory it will get a seed. In secure you can simply return a table of data, you wanna save. Thanks mate. . First of all, thank you for creating and posting your comprehensive video series. Frigate Amboss mark II (3-Slot) [V. Default blueprints for a turret also change. But searching for something like 'Targeting Systems Factory' gives no results and hopping around for two hours looking for them through 'Trading System. Find a decent tech turret factory and just build an OP turret design. 2 Crosshairs 16. if i found one of those cannons. In addition to the methods listed here, a random variety of goods are also available at and. Higher tech level = more crew = bigger size of the turret. " Well this is a problem---that factory has zero controls about whether or. . Most of them you sell for credits, the ones under about $20K value you scrap for parts. This station refines oil into fuel, which can be used for drones or rockets. Check the beta branch. To that end, I've built a research station and a turret factory where they're both Tech Level 50. Then press a number key (e. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. . you say you get about 100 millions per night so roughly every 10h, a turret from the turret factory at exceptional level cost me 100 millions. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. Discord. DLC Avorion Into the Rift Out Now!. Burnthalo. By your own admission the difference between a fighter from random turret drop and a fighter from turret factory is roughly 3 times increase. Wird unregelmäßig aktualisiert !. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. 18. 1 DPS / Slot 554 Damage 436. ago. Open the saved turret plans/designs menu (and leave it open) Press Shift-T again to exit turret design mode (save menu is still open) Select turret base (s) Apply saved design of choice. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. I came across a turret factory that, when adjusting the supplies for a custom turret, was decreasing the damage variable when increasing the number of relevant components, and vise versa. The values have been obtained empirically. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present. They all dropped from level 33 to level 27. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). the fire rate is the fire rate at wich it doesnt overheat, usually at 57 servo's at a turret factory. 0 unless otherwise noted. Tech level of the turret factory has big effect on the power of the turrets. Avorion is very awesome and I love what Boxelware are creating. Reduced founding costs of all stations by ~20% . But in order to do so you have to gather the materials, bring them to that location, and then build it, at which point you can blueprint it for more cost. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. It's criminal how easy it is compared to building each factory one by one for 30 mil credits each. It's cheesey and broken and will ruin the game for you but if you're really struggling it's a surefire way to progress. 3 Destruction 16. Posted January 6, 2017. I go for Lightning/Railgun Hybrids with 2 or so plasma. you can also use the factory blueprints. The problem is that the turret factory in. Finally make proper avorion turret. For looks, you use the new build menu, but it only exists on the beta branch for now. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. 0 broke something, but i dont remember doing the fix for these modsIf you're arguing in terms of realism then no, you would not have a massive fixed laser cavity with a ~180 degree traversing lens assembly. 0. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. I'm currently playing in a world that I had to check about 10 different factions to be able to locate a factory for them. Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. Health, speed, damage if its a fighter fighter. Avorion > Guides > Keptora's Guides. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. 2 Crosshairs 16. Each one will offer different stats, so might be worth it to ship around - and the closer to the center the higher the material the turrets they craft will be. For the best weapons "build/rebuild" a station from 3:3. I'd really like turret autoscaling, like, at least even if half-effective (so size 1 turrets equipped on a size 11 hardpoint would scale to size 6), so the size 20 BWAARF Dissuasion Cannon on my. One of them dropped a legendary Tech 35 Xanion bolter. Yes. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Some numbers for comparison Version 1. Say you have just coal.